Thursday, April 18, 2019

Weird Revisited: Rumored Mysteriarchs of Hidden Zed

I'm back after a hiatus caused by moving and a lack of internet access. Here's a classic Land of Azurth post from 2015, that soon may have relevance for my current campaign... 

As their name should suggest, little is known of those great magi, the Mysteriarchs of Zed, and this is presumably the way they prefer it. Even great wizards are powerless before rumor and tale-telling, however, and so the names of some alleged members of that shadowy assemblage are widely whispered in the Land of Azurth:

art by Francisco Segura
The Great Enigma may or may not have ascended to a higher plane to compare his knowledge with that of more potent beings than humanity, or perhaps he lingers awhile yet to train worthy apprentices. He has placed himself under a peculiar geas wherein in a challenge he will only cast any spell his opponent hasn't thought of yet, but none that they have.

Art by Algosky
Agar the Green holds unorthodox theories about slime and its place among the primordial elements. He makes a study of various slimes, oozes and jellies, and spends much of his time in a semi-viscid form to aid his research. Some of his colleagues suggest he has even sought the lubricous embrace of Jellia, the Gelatine Princess of the Ooze Folk, but such matters are scarcely the topic of polite conversation.

art by Moebius
Generys the White is said to have lived half her life in the realm of dreams, and this has made her cold and cruel in her affairs in the mundane world. She knows secrets that are only shared in dreams and the making of potions that aid either forgetfulness or memory. Any gift of a jewel or precious stone from her is to be avoided at all costs, but must be refused politely.

1 comment:

Anne said...

I may be slightly obsessed with oozes, because the thing that most caught my eye was Jellia, the Gelatine Princess of the Ooze Folk. She sounds great!

I would love to run into The Great Enigma at some kind of magic dueling tournament where the participants are expected to surrender rather than letting themselves get killed. He'd be a great recurring dueling antagonist if you could arrange it.

Generys the White seems like the sort of person where you have to go to her castle and petition her for help, probably to answer an impossible question. Like, you don't WANT her help, and you know she probably hates you, but sometimes you NEED her and no one else will do.