Monday, October 1, 2012

Night Nurse


In the City, the wail of an approaching ambulance may not be good news if you’re a badly wounded adventurer. Could be the ambulance is coming to rush you into the hands of the Night Nurses, and very soon, their not so tender ministrations will bear you from this world.

They have other names: the Sisters Without Mercy, the Ladies of the Morgue. Whatever they're called, the Night Nurses are thought to be ancient death goddesses, something like the valkyries from the old sagas of the Northmen. These eikones have adapted to the modern world. They look like pretty, young nurses--except they're pale as a “Jane Doe” at the City morgue, with uniforms bloodied and soiled like they just got off a bad shift in battlefield surgery.  They arrive out of the night (always the night) and the take away the dying.  Those they whisk away turn up later in some hospital morgue and nobody knows how they got their.  The bodies are always worse off than when they disappeared.  They looked like they've been picked over by carrion birds.

No one knows how they choose who they take. They only come for those dying as a result of violence, and they have a predilection for larger-than-life types: no working-stiffs shivved in a bar fight, or battering husbands brained with a leg of lamb.  How they decide who to come for out of several that fit the bill dying at the same time, no one knows.

Night Nurse
#App.:2-8 AC:0 HD: 8 Attacks; 2 (hands/fingernails/teeth 1-8) Special Abilities: travel etherically and astrally, only fully materializing when they are ready to take a body; not truly living, so possessing of inherent invulnerabilities)  

And for WaRP:
Attack: 3 dice, 2x damge; Defense: 4 dice. HP: 35 Traits: Eikone (4 dice) --more an idea wearing flesh than a physical being. Can travel incorporeally (uncanny appearance); Taker of Souls (4 dice) -- Drawn to the near dead, can draw the spirit of a person from their body 1/day (accompanied by the chill of death).

16 comments:

Alex Osias said...

Creepy pic.

Dual statting, eh? That's awesome!

Gothridge Manor said...

This is why Boris walks to the hospital.

Nasty ladies. I would not want to be on the receiving end of one of their treatments.

Sean Robson said...

Gahhh!!! And I was already afraid of hospitals. Thanks, Trey.

Ray Rousell said...

She looks like my ex!

Trey said...

@Alexander - Thanks!

@Tim - Thankfully, Boris didn't fall into their hands over at St. Valiant's Hospital.

@Sean - Sorry. :)

@Ray - That would explain those henpecking scars you've got.

Timothy S. Brannan said...

Very cool! Love the dual stats and the pic is great.

I'll have to find some room for these in my next Ghosts of Albion game too.

Trey said...

@Timothy - Thanks. I'd love to hear about it if you use 'em. The picture is from the sequel to the House on Haunted Hill remake.

Kai S. said...

Sweet. She's definitely gonna make an appearence in my World of Darkness game. :-)

David said...

She's gonna make an appearance in my........uhh, never mind.


;)

Trey said...

@Storyteller1976 - Cool. Of course, she doesn't usually come alone.

@David - Say no more. :)

Justin S. Davis said...

I absolutely love these.

Medical horror is a particular fave of mine, as I worked in a hospital for about a decade.

Say, are you familiar with the song "Night Nurse" by Nekromantix? It totally fits with your entry.

Trey said...

Thanks. I know the Gregory Isaacs song but not Nekromantix's. I'll have to check that out. I got the name from the Marvel Comic from the 70s.

Justin S. Davis said...

Yeah, I knew that. Your comic-fu is always strong!!!

Chris C. said...

I remember when I had my tonsils out as a kid. My nurses looked exactly like that.

Trey said...

@Bard - You're lucky you just lost your tonsils.

garrisonjames said...

Creepy in the best possible Warren-esque manner and then some. Even if it is a Marvel-inspired entry. Very wicked creatures and right at home in The City...you've integrated them into the over-all urban ecology really well. And made them scary.

Nice to see the dual-statting thing...we're still working on some WaRP-ification of a few things. Interesting system. Very different approach than what we've gotten used to...