Monday, June 22, 2020

Weird Revisited: Four Nonhuman Species, Briefly Described

The original version of this post appeared the first of July in 2016.

They are all inhabitants of the same distant world.

Art by Jason Sholtis
Ylthlaxu: There are few of them left, and for that, a great many sophont beings are grateful. When they emerge from the shadows, tall and skeletally thin, too often it is to feed. Their tendrils snake out from their face that is not a face and devour the brains of humanoids. It is very unpleasant to see. They once commanded a vast star empire by mental domination, and they are accustom to being obeyed. They reproduce by turning other beings into more ylthlaxu by introducing a mutagen into the bloodstream and nervous system of their victims.

Skarzg: Sometimes they run on four legs, sometimes on two. They are gaunt things, like greyhounds the size of men, if greyhounds had rubbery, scabrous hides, and long snouts faces full of nightmare teeth. They are very hard to kill, and they will eat anything. They live like animals, but they have the power of speech and are cunning and cruel.

Trell: Blueskinned, four-eyed giants from another world, the Trell came in great flying cities where the parties and symposia seemed not to end. They are now somewhat fallen and decadent--and sometimes more savage--than before. They can be hedonists or ascetics, but their personal desires tend to outweigh the desires of lesser creatures. Every non-Trell is certainly a lesser creature. In times past, they were often trendsetters and propagators of cult religions and faddish notions. Now, their dwindling race mostly keeps to their crumbling sky cities and celebrates the past.

by Ken Kelly
Ieldra: One of the native species of this world, ieldra are now only a remnant of what they once when when their sacred groves dotted the land and their queens fought Nest Wars for glory and territory. They remind humans of insects in many ways: antennae, large eyes, and peculiar movements.  Ieldra may be immortal, and their life stages are marked by instars named for the seasons. Summer wildings, their honey-colored adolescents, are savage things left to hunt and laugh and sometimes kill in what sacred groves and hidden grottoes are left to them. They seldom work stone or metal, but instead shape living things.

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