Art by Phil Saunders |
- A History of the Land of Azurth
High Concept: An exotic land of swashbuckling adventure where a warrior queen fights to establish justice and law.
Conspectus: A land devastated by an ancient cataclysm; the half-buried remnant of a ship from another world; dwarves made of metal with alien technology; nonhuman warriors with a fierce code; barbaric city-states with strange cultures; a red-skinned, superhuman warrior queen hatched from an egg, who won't take a lover who can't best her in combat.
Media Inspirations: The Mars and Venus stories of Edgar Rice Burroughs; The Thongor and World's End novels of Lin Carter; DC Comics' Warlord and Claw the Unconquered; Dark Sun.
Art by Jay de Foy |
5 comments:
Very good. Will you write or run such a world?
Thanks. I'm planning on running the Land of Azurth in 5e soon, but I suspect I'm start the PCs out in the Country of Yanth rather than Sang.
Let us aid the brave Warrior-Queen in her task! Justice will be won by force of arms when reason and good intentions are not enough.
Let us aid the brave Warrior-Queen in her task! Justice will be won by force of arms when reason and good intentions are not enough.
As a Francophile I dig the name of the country. Nice and evocative.
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